1 - One night at the house
Nez:
When it comes out of the ceiling, you have to hide in the hidden place until its variable reaches 100.
Foulard:
Its mechanics were never finished.
Petite:
If it appears on the door, close it until its variable reaches 100.
2 - Night shift at fredoso
Fredoso:
If it appears, turn on the lamp on the panel. The lamp can sometimes break, and if it remains broken and the light still comes on, you won't be able to repair it.
Fre-endo:
If it appears, hit it with the taser.
Spring Fredoso:
Recharge its bar to keep it deactivated.
3 - Untitled Blorry Game
Blorry & Sammy:
Just close the corresponding door when they appear at the door.
Shadow Blorry:
If it starts to appear and make its characteristic sound, close the cameras until it
4 - The night at stickman
Red:
If it appears in the vent and you hear its sounds, go to the vent and watch it for a few seconds until it leaves.
Orange:
Their AI was never finished
Blue:
Its mechanics are similar to Puppet, except that it will only activate sometimes when an alarm sounds.
5 - One night at Fazbear wineries
Thrown Freddy:
If it appears at the door, keep the mouse pointer on the door until it leaves.
Fredson:
When he appears, he'll turn off the light. Look for him all over the office, and if you see him, touch him to make him go away.
Tomy:
In the "Mine Wineries Area" camera, if he leaves, activate the fire alarm so he doesn't kill you.
Thrown Endoskeleton:
If it appears, wear the mask until it goes away.
















0 comments