It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!


It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!
Narcissus Launch Date - Valentines Day.
Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!
Keeping that torch a' burning - Some tips on how to remain involved with games development.
Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.
Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!
Narcissus on Greenlight!
The Forging of a Developer: The power of modding as a learning tool. As my first commercial release approaches, I reflect on my first experiences in games development - Forge in Halo 3.
An Ode to Flash Games Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.
Narcissus at Update 2014
Decisions on Publishing and Sponsorship for Narcissus
2 comments