It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!


It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!
Take Note - Why having a sketchbook shouldn't be overlooked. As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.
Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.
Narcissus at Update 2014
Decisions on Publishing and Sponsorship for Narcissus
Narcissus Exhibiting Dates - EGX Rezzed, Insomnia and Update!
Keeping that torch a' burning - Some tips on how to remain involved with games development.
Game Jams - The tastiest kind of Jam. Hey Folks! Here's an article I plonked together giving you a bunch of reasons to get involved in game jams right now (and some things to factor in for organizing them). Hope you enjoy!
Narcissus on Greenlight!
Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.
The Forging of a Developer: The power of modding as a learning tool. As my first commercial release approaches, I reflect on my first experiences in games development - Forge in Halo 3.
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