Game
Stramedia: Development Post Archive
3 years ago

[Nerd Stuff Time!] Tiny little update on that framerate counter thing from the last 'experiment' devlog post (citation: https://gamejolt.com/p/brain-expand-brain-hurt-pause-need-to-fix-that-counter-tq3p9n7w)


It was a very easy fix. Long story short, Time.unscaledDeltaTime completely ignores the changed timescale.

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And with that being said... I am very happy to announce that a certain feature I have been meaning to add to the game for so long is coming, and very likely to stay, should I go with Unity. c:

image.png

The feature would have made it in regardless of the engine in use, but I kinda just wanted to make sure that it does, with the different way Unity and C# handle deltatime and timescaling stuff.



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I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

LMAO

Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

Two things in one clip:

More pixelated gore

and a newer entity system which will allow for entities to be controlled by both the player and inherited unique behavior hosts.

Bloody hell indeed.

Also - a $15000 fee for reading through 1 million posts in under 24 hours?

Did John Riccitiello come up with that new term of service?

Are you seeing this shit???

I heard of "being on fire" when you're having a streak, but this is ridiculous.

Yeah no, I'm actually growing very fond of Linux, I even installed it on my work/chill laptop I hire-for-purchased recently.