Game
Stramedia: Development Post Archive
4 years ago

[Nerd Stuff Time!] Tiny little update on that framerate counter thing from the last 'experiment' devlog post (citation: https://gamejolt.com/p/brain-expand-brain-hurt-pause-need-to-fix-that-counter-tq3p9n7w)


It was a very easy fix. Long story short, Time.unscaledDeltaTime completely ignores the changed timescale.

image.png

And with that being said... I am very happy to announce that a certain feature I have been meaning to add to the game for so long is coming, and very likely to stay, should I go with Unity. c:

image.png

The feature would have made it in regardless of the engine in use, but I kinda just wanted to make sure that it does, with the different way Unity and C# handle deltatime and timescaling stuff.



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Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

You know what? I am feeling mean.

I am adding crouching and vents.

LISA MENTIONED

Missed a day. I am sober. I can finally ease down on using this place for the rest of the year now. Goodbye lmao

Yup. Still at it, believe it or not.