Game
Stramedia: Development Post Archive
4 years ago

[Nerd Stuff Time!] Tiny little update on that framerate counter thing from the last 'experiment' devlog post (citation: https://gamejolt.com/p/brain-expand-brain-hurt-pause-need-to-fix-that-counter-tq3p9n7w)


It was a very easy fix. Long story short, Time.unscaledDeltaTime completely ignores the changed timescale.

image.png

And with that being said... I am very happy to announce that a certain feature I have been meaning to add to the game for so long is coming, and very likely to stay, should I go with Unity. c:

image.png

The feature would have made it in regardless of the engine in use, but I kinda just wanted to make sure that it does, with the different way Unity and C# handle deltatime and timescaling stuff.



0 comments

Loading...

Next up

SAY THE LIIINE, JOOOOEL!

#FanArtFriday #GrandDad? #Flintstones??? AOOOUGH

blocked off.

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

I heard of "being on fire" when you're having a streak, but this is ridiculous.

On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

Yup. Still at it, believe it or not.

Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

Installed Pop_OS on a separate disk.

Did not like the GNOME desktop environment.

So I installed KDE Plasma instead.

I am enjoying this. c: