3 hours ago

Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. ๐Ÿซ 

(Development's running a year behind schedule and the self-inflicted suffering is nonstop.)




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Experimenting with Lighting illusions using Tilemap layers. ๐Ÿ’ก#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to Pokรฉmon Gold & Silver...

Everyone's talking about The Big Game ๐Ÿˆ today, but we only have room for the Big Game ๐ŸŽฎ we're making together on our minds this weekend! #indiegamedev #SuperBowlLX

#pokemon #monstertaming #gamedev

You can hardly tell in pictures, but these monitors have completely different color settings and it changes the feel of the Peridot Woods map so much it's crazy. ๐ŸŒณ

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

It's Officially ON!! ๐Ÿ”ฅ #BattleGemPonies Welcomes in the Year of the Fire Horse!๐Ÿ”ฅ๐ŸŽ๐Ÿ”ฅ

This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday

Added some ambient traffic to a shady city for my game. They'll be driving in and out of this tunnel. ๐Ÿš“๐Ÿ•ณ๏ธ

(Made with Unity's particle system)

#gamedev #indiedev #unity2d #pixelart

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. ๐Ÿชจ )

๐Ÿ’˜~ We're Feelin' the Love this #ValentinesDay ~๐Ÿ’˜

#mlp #indiegame #BattleGemPonies

Funniest Bug of the Week ๐Ÿชฒ

(no further context will be provided)

#BattleGemPonies #gamedev #indierpg