Added options for weapon and armor being progressive (You always get them in a specific order based on how good they are, even if you go out of logic you will still get them in the same order)
Made not randomizing certain things undo certain changes to the game, like not randomizing warps will add all the cutscenes back into the game
Next up
Working on some new things... Ex. Strawberries! You use them to gain back some health, you can store 4 of them, you get them from berry bushes, and they respawn after some time!
How do you like the first boss?
Check out this game i have made! https://gamejolt.com/games/29385739278537/490871
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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