Render engine switch from SDL1.2(2008) to SDL2(2013)
Anroid version have build scripts for compiling and without using of third-party tools
Need NDK and sources,Use hardware support (GL[ES] 2), if available
New rendering of user interface elements for: Button, Label, EditBox, Menu, Minimap, ListBox, Tooltip, FilmWidget, ScrollBar
For most forms, advisor’s screens and dialogs have configuration files
Added new gui element Window
Textures can now change the transparency in runtime, not only when creating
Empire map can now display static/dynamic objects (traders, troops, etc.)
Plaza correctly save/load and merged with neighboring tiles
Forum at destruction (fire / destruction) takes the part of the funds from the treasury of the city
Building aqueducts preview such original game
Road now adjacent to the edges of the map
Fixed a bug when restarting mission
Information layers can now change the settings of drawing people (what and where to draw)
CartPushers now wait in buildings during the loading/unloading operations
Fixed a pathfinding system, change the priority search points
Added the ranks of the governor, considered favor with the current salary.
Removed generated resources for the fountain / tank, used only the texture of the archives
Fixed dismissal of employees of the buildings
Fixed behavior of enemies, from legions of Caesar added priority attacks - gob. buildings
Fixed search homes settlemens, now they choose homes closer to the current location
Now in missions may change options cities (availabiity, production, trade)
Fixed display of trade routes on empire map
Fixed loading of trade routes from the save file and generation algorithm traders urban commercial network.
Added the war’s influence on the migration (decrease in the number of new settlers, increasing dissatisfaction of the people)
Added parameter descriptions of the building on the fibers.
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