Added:
-A boss fight
-1 new enemy (thanks jchoco ;D )
-fixed"skip" for dialogue(dialogue will now fully print out the text instead of skipping to the next page if unfinished.)
-new rooms
Added:
-A boss fight
-1 new enemy (thanks jchoco ;D )
-fixed"skip" for dialogue(dialogue will now fully print out the text instead of skipping to the next page if unfinished.)
-new rooms
Working on the next section of the game! Hopefully will be able to implement a boss fight!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Shadow The Hedgehog X pixel art
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
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