Next up
Something of an atrium in the middle of an office area.
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
Will add a bit more lighting, but for now finished with this section of the Depot level.
Sometimes it does feel like this 😆
Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.
Just a cover I made for my side game project.












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