Next up
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
Sometimes it does feel like this ๐
๐ฅณ Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next yearโs goal: 2 web games and.. a bit more money? ๐
Happy new years!
The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.
Something of an atrium in the middle of an office area.











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