Next up
Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Dreaming of finishing games
Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
Sometimes it does feel like this 😆
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
Will add a bit more lighting, but for now finished with this section of the Depot level.
Something of an atrium in the middle of an office area.











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