Next up
Something of an atrium in the middle of an office area.
Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.
Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.
Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Sometimes it does feel like this 😆
Dreaming of finishing games
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
Will add a bit more lighting, but for now finished with this section of the Depot level.











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