Spamdefense Demo 2
Added more levels
Every 5 levels is a Gimmick Level
Currently up until Ch 1-5 are implemented
Added Watercooler Tower
Shoots water bullets in 8 directions
1 card is missing and simply on all the time
Made some technical changes to how the wave system works
Added a Damage meter showing how much more health is shared across all enemies on screen
Switched Card designs to have the borders show which tower the card is for, Pink-Yellow gradient is Spamton, Blue is pipis, Light blue is Watercooler
Added a new enemy, Jigswary
If you don't one shot it, It clones itself and stays at max HP
Slow
Low health
Low kromer
It doesn't drop a lot of kromer on death
Added a transition between levels
Gameover transition is still broken
HTML intro is still buggy, I probably won't fix it, as it's just a problem with godot that is out of my control
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