--Changes--
- All card drops are now a 1/15 (was 1/25)
- Boss card drops are now a 1/5 (was 1/25)
- The main big bad no longer crashes the game
- Fixed menu access in the "other" Caves
- Fixed the unwalkable path in the Caves
- Made the respawn time for enemies in the normal levels 800 frames (was 500 and still is 500 in the "other" levels)
- The first three secrets are needed to get the other secrets in the first layer
- Bide now also recovers 1 LIFE
- Squirrels and Pig Moles now have a higher chance to run away from battle ending it entirely
- Book of Knowledge now heals you when used
- Arm Snake now has a lower chance to use his special move until he is around half health
- Run away ability now always works (and is needed to run from bosses if you refight them)
- The Acorny Guess enemy attack now damages the enemy when you guess it correctly
- The Acorny Guess player ability now damages you if you get it wrong
- The main big bad is kinda scarier
- Added different ambiance to the "other" levels
- Added new enemies in the Caves
- Fixed grammar in card descriptions
- The card shop is now in every level
- The card shop now sells cards based on how much of the most frequent item the enemy drop is EX: Squirrels have a 1/5 chance of giving a Mini Heal so the Squirrel Card costs 5 Mini Heals
- The card shop no longer sells boss cards
- More cards are needed for cave collector achievement (one card removed for the needed achievement)
- Fixed a few of the achievements saying the wrong things
- Gave quests and quest items their own icons
- Fixed the picture layers to not hide or remove any important images
- Fixed some variables that wouldn't reset after battles
I decided to update the demo first and work on chapter 3 and the rest later because I changed so much from the original that I don't want people playing the wrong version of it and thinking that it's just that bad but I will keep my promise and add chapter 3 to the demo when I complete it
If there are any other bugs please feel free to mention them :)
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