Game
FNAF Hidden World
3 months ago

New demo version out here's what's new:


  • Fixed some bugs I noticed

  • Added a bit more clearity on some objectives

  • Uses the better, global illumination, lighting

  • Revamped most of the dialogue/ text

  • Added the digi-faz journal (not functional, more of a proof of concept)

  • Some improved models and cutscenes

  • Health Inspector

  • Removed Herobrine


I know I said the last version was the final demo update, but I wanted something more presentable out. Especially with things like the text in game. I hope you guys like it.


Released for Windows, Linux, and Mac.

(Demo version 1.2.0)



0 comments

Loading...

Next up

I will be updating the demo one last time likely in the next two days. This update will have overhauled item sprites. Most of the sprites in the game now are inconsistent in quality, or aren't really pixel art, and were made poorly. Here's an example:

Fun fact, every time I playtest the game I have to watch the opening cutscene. So this is going to be a life changer once I get it to work.

FazerBlaster work in progress.

New logo is done and I have updated the description, thumbnail and banner to reflect it.

Oh boy low quality screenshots of more accurate rooms to FNAF 1 (low quality bc they are cropped images from the game engine and I don't wanna show the game files Willy nilly and I'm too lazy to do it right rn)

Would suck to fall down there.

Cabin Shop.

Every character is gonna have character portraits in the final game. Been thinking about doing it for months but was too lazy till now.

I just now realized I put Foxy's eyepatch on the wrong side...

What's better than saving at a Remnant station? Using special Travel ones to instantly travel back to any registered travel renmant station instantly!