Hello everyone! I am so ecstatic about releasing this game because it's been nearly four years since the last one, but hopefully this post will clarify a lot of questions about this game and what is expected of me in the future.
To begin with, I've switched to a completely different game engine and also a entirely different workflow, so a lot of things I used do a fews ago may be very different in contrast to now so please bare with me if this game doesn't function properly on Windows because even if I have tested it with a friend on a modern Windows machine I cannot guarantee if it works for others, I have fully tested it on a Mac machine in which I usually work from so if the current build that I have put out right now doesn't work I'll dedicate the rest of the week sorting it out, i've been very busy as of the late so please have some patience.
Oh yes, and another thing. I'm working with a new game engine this time around. I think it's weird working with a new game engine after getting used to Clickteam but my experience with using different Programming Languages over the years has helped me adapt to the working environment of Godot. That is the purpose of this game is to play out as a slow reintroduction to proving the worth of my current talents and abilities. I have a lot planned for this year so I hope that as much as I am excited to share a new batch of content this year I hope my audience shares the same feeling I'm having.
So for my future plans I already have a lot of things established, I'm already working on several different projects this year and I'm focusing on each of them individually and take a month off so I can have some breathing room when I finish each of them. I'll also start to reappear on Social Media once again. I'll be using Instagram, Youtube, Twitter, etc in order to be able to reach out and post content there, before I do I will take a break and then come back in a week or two. I will check on this page once or twice a day in order to respond to bugs or requests.
See ya!
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