So since the last update, I have been thinking of ways to make this more interactive and fun and keep people playing. Now, this is hard…Considering I am the only dev of this project & exams are in like 2 months…But, I think I have the idea I was searching for. Now this idea is…different. Much different than the one I got for the original About Space when I was making it for a school project. I am thinking of getting another programmer and maybe an artist on board to help with this. Hopefully I am not getting ahead of myself, but my basic idea for this would be the milky way galaxy, procedural planets, and more…Let me know what you think?
Next up
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Finished work on the emotions of a new character for the tank universe
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
Made my first ever animation.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Path of Kami, running around the shrine area
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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