So since the last update, I have been thinking of ways to make this more interactive and fun and keep people playing. Now, this is hard…Considering I am the only dev of this project & exams are in like 2 months…But, I think I have the idea I was searching for. Now this idea is…different. Much different than the one I got for the original About Space when I was making it for a school project. I am thinking of getting another programmer and maybe an artist on board to help with this. Hopefully I am not getting ahead of myself, but my basic idea for this would be the milky way galaxy, procedural planets, and more…Let me know what you think?
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I made a small jungle house.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
ooh yes..










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