V1.32 released. Main update here is the sound. I added some sliders to control the music volume and environment SFX volume (bird song, wind etc). I also cleared up some of the sound files and reduced the volume of the waterfall sound effect. It sounds much cleaner and the levels don’t jump all over the place. I fixed a couple of areas where people got physically stuck too. Plus a bunch of other minor tweaks far too boring to talk about.
Next up
Next Big Thing Work on my next game is plodding on. Basic world is built. Story is coming together with maybe 30% written AND recorded. Here’s a piccy of the pub the Queens Legs.
Dopey F@#kin' music volume controls
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
I was bored, so... ManutKat.
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
2d lighting experiment
Some Shadow boss fight gameplay 👾










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