Game
Darkfire RPG
8 years ago

New Maps, New Skills, Updated Client 1.1.1


Please check out all this new stuff…
Don’t forget to download & install the new client, version 1.1.1 though!

  • Darkness is now displayed in the windows game client!

  • Stonegate sewers are now accessible. Fight your way through green slimes and yorogg warlocks.

  • Extended wrecked ship, now including two new quests. New monsters!

  • New fighting skill “Charged Strike” for the monk.

  • Summons will now behave a lot better in terms of catching up with the player. They will even teleport back to the player when too far away. This makes summoning classes much more fun to play.

  • Many small balancing tweaks.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.