Game
JICE

2 years ago

New mechanics are ready, but now it is time for some renovations to make the demo level more fun to run around in!




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Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Will add a bit more lighting, but for now finished with this section of the Depot level.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.