Game
JICE

2 years ago

New mechanics are ready, but now it is time for some renovations to make the demo level more fun to run around in!




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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Just jumping around Spaceport, collecting energy

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Sometimes it does feel like this 😆

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Something of an atrium in the middle of an office area.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.