I kinda gave up for awhile on this game due to me not having a animator or modeler.. I tried learning blender and i don’t like it as much as Maya cause at least i can use Maya without any problems besides animation which i kinda found a solution to. What I’m doing is saving a rendered image 1 by 1 and putting them in frames. I made 1 test one in like 10-20 minutes it wasn’t very good, but probably better then a lot of fnaf fan game jump scares where its just a single image with a negative filter on it. Also if you noticed i updated the build. Sorry but u cant play the office part of the game anymore. On the other hand there is a new menu screen that after a few tweaks to it like rearranging it’ll look close to what you see. I will probably post a GIF of my first jump scare test you guys can see what im trying to go for. Thank you guys for the support i hope you all will enjoy this game when its out.
Next up
Work in progress sprite update :0
Fan art for Foolish I'm feeling kinda better so I drew this
Shadow The Hedgehog X pixel art
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
So here's the first of the zodiac signs i will make for the next weeks.
I-Buki
Mio-Da!
Ibuki Mioda!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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