COST
FREE (Starter Monster)
STATS
M1 DMG
35-41
M1 CD
1.1-0.65 seconds
Sprint SPD
25-34
Walk SPD
7-15
Stamina
90
Stamina drain per second
10-14 Stamina
Stamina regen per second
13-9 Stamina
MOVESET
ABILITY 1: SONIC BOOM
- Following the 2 second wind-up, Warden releases the SONIC BOOM dealing 50 DMG in range of 65 studs. It can pass through walls and the other survivors.
- Upon the hit, the survivor is inflicted of DEAFENED deaf and slowed down for 4 seconds.
- During the SCULK RAGE, SONIC BOOM goes faster, wind-up last 1.6 seconds and deals 65 DMG and DEAFENED lasts 7 seconds, but in range of 55 studs.
- COOLDOWN: 20-12 seconds
ABILITY 2: SCULK SHRIEKER
- Following 1 second wind-up, it places a sculk shrieker. It spread the sculk veins to tamper and creates the sculk sensors to detects the vibrations.
- Each time the survivors makes a noise near sculked areas are filling up the NOISE METER.
- During SCULK RAGE, its timer it'll be prolonged each time the survivors are tampering in the sculked areas.
- COOLDOWN: 18-10 seconds
ABILITY 3: SCULK RAGE
- This ability ables only when the noise meter fills up.
- Following the 3 second wind-up, Warden does a big ROAR which all survivors can hear across the whole map.
- During this ability, a timer and task progress are paused, it's faster, does more DMG, reduces ability cooldowns, Warden and the survivors are highlighted each other, but has bigger stamina usage and worse stamina regen.
- This ability lasts untill the SCULK RAGE timer won't run out. Naturally runs out after 45 seconds.
- COOLDOWN: 48 seconds
PASSIVE 1: ECHOLOCATION
- The survivors are highlighted to it when they make noises. It can hear them in radius of 110 studs.
- Its vision is darkened and their viewsight has short radius.
PASSIVE 2: NOISE METER
- This meter is filled up via the SCULK SHRIEKER areas tampered by the survivors.
- It ables SCULK RAGE ability and during third ability it prolongs its timer.
DEBUFF: DEAFENED
- This ability is inflicted by Warden's SONIC BOOM.
- Upon the direct hit, the survivors are deafened and slowed down for 4 seconds. During SCULK RAGE, this debuff lasts 3 seconds longer.













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