Added new kind of water circle with sleeping castles that start spawning monsters when disturbed.
Added new enemy types, some of which can make targets fall asleep temporarily.
Added boats that can transport things over water. Built by master workers.
Farms can grow bigger and give more food. They have 3 levels.
Necromancers level up 3x faster.
Vampires level up much faster. As a reminder, they have 6 levels.
Altars of experience, gold and diamonds are now about 50% cheaper and about 5x less powerful. To make them easier to access and less over powered.
All ranged units can now shoot more easily from one circle to another.
The odds of being attacked are now more evenly balanced. Most situations where it took forever to be attacked can’t happen any more.
Unloading a cart or launcher doesn’t destroy it any more.
Mystery boxes open 4 times faster.
Fixed an issue that caused enemy strength to be shown about 80% bigger than it actually was.
Fixed a glitch where level 3 necromancer looked like a Necro Tower if it was in water.
Fixed a glitch where your unit took a strange path when targeting something with right click while moving.
Next up
Unist can now push each other, major update
Added explosive pumpkin-heads, rebalanced waves and experience
We've come a long way from the initial alpha in 2016. Take a look at the evolution of the Circle Empires franchise throughout the years!
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Added health packs, rest healing, fixes, quality of life improvements
Goblin tribes are now expansionist
Our first DLC, Forces of Nature, is OUT NOW!
Terraform the entire map, play as two new leaders, and check out 20(!) new units!
https://store.steampowered.com/app/1324060/Circle_Empires_Rivals…
Our matchmaking system has been in beta in the EU region for about a week now, and we're looking to expand that to other regions SOON™️
Sneak peek of two new units coming soon 👀
Update: added highscores, health packs and map edges
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