(like I mentioned in the previous post)
I've been wanting to change the game's name for a while now, But I couldn't really figure out what i wanted to change it to, recently changed it to "Specter: Hunter" as you may have seen,
Now it'll be renamed to "PHANTOM"
My Reasoning:
I wanted to change it to something more creative, that stands out more.
And while I really did love the SPECTER Logo, i felt like it didn't really fit the way the game is turning out.
I feel like the new name and logo fits the project much better as well.
Next up
Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.
Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.
ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.
NIGHT 3 - The Pizza Place
I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.
Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)
THE FINALE: ACT 3 - June 22nd
More info in the Article Below.
Final Teaser: Act 3 - June 22nd
ACT 3, OUT NOW!
Changelog Below!
(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.
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