Game
Stations of Blarp
8 years ago

NEW PATCH 1.11 (BACK IN BUISINESS) :)


After one year of learning unity i finally had motivation to work on my MAIN game a bit :)

While programming in C# i learned a lot, so i decidet to rework code of this game. A lot of stuff is written very bad and unnecessairy complicated.
In this patch i started to clean up the messy code and made some small graphical improvements:

  • added missing particle effects

  • tweaked particle effects

  • tweaked lighting

  • small changes to animations and sprites

  • little lerp animations

I also fixed some major bugs:

  • Fixed BlackScreen on 4k monitor

  • Fixed Fullscreen once and for all :)

  • Fixed too loud sound

I removed gamepad support to clean up the code and keep the system as simple as possible
And i changed some annoying sounds :D

sry for not posting stuff in a while :P
Hope u like the changes
3D VERSION IS COMING …

sry for bad english :(



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Just a Pico sprite

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

Snacktime

EpicTale sans

First pass at setting up some of the final boss UI