I’ve been working on “””drawing””” monsters that are still missing for my #roguelike. Here’s a little goblin warband, with its king, an archer and a spellcaster:



Hope you enjoy my #pixelart :-)
I’ve been working on “””drawing””” monsters that are still missing for my #roguelike. Here’s a little goblin warband, with its king, an archer and a spellcaster:
Hope you enjoy my #pixelart :-)
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Back to indie dev...
Connecting levels: adding the world view 🗺️
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Pixel Card Wars: new cards: spells and items
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Juiced combat
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
Not a mockup
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
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