Game
In The Name of Cheese
4 years ago

New plan for devlog updates.


I plan to split them up into two different types of posts.


Weekly Major Updates

Every Saturday I'll try to provide a substantial update on the game's progress, including either a video or screenshots showing off what's been finished within the week, or at least made significant progress in.

Random Minor Updates

Throughout the week I will occasionally provide a brief description of an element I'm working on, and maybe a work-in-progress sprite if applicable.


Let me know what you think!



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Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!

https://twitter.com/prismathon

Equipping stuff works, woo

Small development update (Slowing down/semi-hiatus?)

Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

In The Name of Cheese has been released!

Thank you all for following along with my little project, hope you all enjoy!

Provided without context.

The door is finally open.

What awaits Eric in this final area?

And what of his cheese?

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

The game is now playable from start to finish!!!