Game
In The Name of Cheese
4 years ago

New plan for devlog updates.


I plan to split them up into two different types of posts.


Weekly Major Updates

Every Saturday I'll try to provide a substantial update on the game's progress, including either a video or screenshots showing off what's been finished within the week, or at least made significant progress in.

Random Minor Updates

Throughout the week I will occasionally provide a brief description of an element I'm working on, and maybe a work-in-progress sprite if applicable.


Let me know what you think!



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Small development update (Slowing down/semi-hiatus?)

The game is now playable from start to finish!!!

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

Death now has a little more flair to it.

Nothing like big red text that stares you in the face and tells you that you lost.

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.

Equipping stuff works, woo

Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.

Word of advice: Try your best not to get cornered.