Game
In The Name of Cheese
5 years ago

New plan for devlog updates.


I plan to split them up into two different types of posts.


Weekly Major Updates

Every Saturday I'll try to provide a substantial update on the game's progress, including either a video or screenshots showing off what's been finished within the week, or at least made significant progress in.

Random Minor Updates

Throughout the week I will occasionally provide a brief description of an element I'm working on, and maybe a work-in-progress sprite if applicable.


Let me know what you think!



0 comments

Loading...

Next up

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

Provided without context.

A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.

Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.

Death now has a little more flair to it.

Nothing like big red text that stares you in the face and tells you that you lost.

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

Equipping stuff works, woo

Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!

Getting close to the end. One more stage and a boss to go.

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.