I wanted to have finished this long ago but time wasn’t on my side. Anyway, here it is!
This was the first time I wasn’t working alone for a jam. I thought that would allow us to make something a bit more elaborated but boy was I wrong! First times are always difficult. For the first time I felt like I needed to make a post jam version just to make up for how broken the original was!
The main problem arrived before the jam even started. I had some ideas that could potentially be fit for some of the most voted themes… Except the one that got selected, ha! So instead of ditching them altoghether and try to come up with a new one, I made the mistake of trying to salvage one of the ideas and adapt it around the theme. Only that for it to make sense, it would lose some of the simplicity that made it feasible.
I had told my friend @musivara about it, he liked it and offered his help making the graphical part. And I have to thank him for that, because it was the best part of it. But as we worked, the idea kept changing, and that’s a bad thing. We had to cut features like crazy because we had spent half of the time and the game couldn’t even be tested! I also wanted to experiment a bit writing some dialogue and some other things, but we needed to finish something first.
So, as you can see, we had a bit of an overscoping problem. The good news is that as broken as it was at first, this was quite a learning experience and that’s the most valuable thing you can get from a failure.
Let’s hope next time we do better!
And please let us know what you think of the new version in the comments!
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