Next up
new images of how the main scenario is looking, on April 15th we will show a little of the game play and mechanics.
A new main entrance to the map has been added. It will now feature new mechanisms, such as turning lights on and off and opening and closing gates with levers. This section will also include some cutscenes.
a small demonstration of how the game map is coming along, development is going faster than we expected, I believe that in August we will be able to release a demo with most of the mechanics and a good part of the main story
Chiaki Nanami!
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?











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