New level!! Rhythm Doctor released its level for the vivid/stasis collab, with the song Fixations Towards the Stars. If you do not know what is vivid/stasis, you may check out their steam page here. The level was created by 3T.
New ward From now on, every collab level will be placed in the basement. The basement is accessible by beating 2-x.
Restart from Checkpoint button You can now restart in the pause menu from the last checkpoint.
New rank when you beat a boss level without checkpoints You will now be show a + next to the level complete icon. Additionally the actual rank was changed, and the Completed text below the level name will show "Completed without checkpoints!"
Boss health bars will always reach 0 before the level ends
Heart cracks now reflect the rank margins When you get a C in the level, the hearts will now always crack instead of it being with 5 misses every row.
Subdivisions now give only 1 mistake per set The subdivisions now subdivide the mistakes based on the amount of triangleshots in a subdivision. (for example a subdivision with 2 triangleshots will count as 0.5 mistakes.)
Fixed co-op unhittable beats
Fixed intern hand suddenly disappearing at the start of levels The intern hand on some levels was supposed to stay on screen, however it still disappeared just like when the hand sinked down.
Fixed broken ward transition when spamming The transition froze when you spammed while switching to a different ward.
Improved visuals for freezeshots, now character’s ice block shatters
Improved audio cue clarity on freezeshots The cues are now much more sharper than before.
Added error sound for trying to change fullscreen setting during certain boss stages This has been broken at some point and now it has been fixed.
Added Instant Dialog option Every dialogue now shows all text at the same time instantly.
Fixed particle effects for held beats The hold particles shown at the hitstrip were broken the entire time, now being fixed with this update.
Fixed held beat heart explosion triggering at the start of the hold
Fixed held beat interaction with beats in other rooms
Tweaked Ian's voice on the train to sound muffled
Fixed File Explorer on simulated window dance The text used to disappear.
Fixed pause menu click detection on simulated window dance
Simulated Window Dance now allows for more window sizes, just like the real one
Scale is now 2x on Steam Deck, allowing for Chinese, Japanese and Korean text to be readable.
Fixed subdivision spotlight layering
Added act number above ward entrances
Added text about failed levels informing you to get a better rank
Fixed Rin teleporting on level select
Updated Insomniac pager icon
Fixed 1-2 tutorial not getting skipped on custom speeds
Tweaked 3-X pager to display Mr. Stevenson instead of Paige
Removed the skipshot in 4-4 It has been replaced again by oneshot cues.
Fixed an invisible hit in 5-1N
Fixed scoreboard turning on for one frame in 5-2
Fixed game over cutscene in 5-X
Fixed the checkpoint wrong warp in 5-X
Added speed options to boss levels.
Improved virus infection animation in 5-X
Fixed hit particles in MD-3 The hit particles now use the new hit particle behavior.
Fixed background in Rhythm Dogtor The background used to switch to the normal version of the level.
Editor Version r28
Added the Custom Character Template Generator The custom character template generator allows you to generate a template out of many story mode characters.
Added Custom option to Set Counting Sounds You can now set custom counting to the rows.
Added level event tooltips which let you preview conditionals, tags, targeted rooms and data This is viewable by holding shift while hovering over an event. You can also permanently enable this through the tab menu.
Added syncopation audio cues New syncopation cue! This cue can be disabled.
Improved syncopation visuals The visual now includes brand new animations and looks.
Tile Sprite You can now tile decorations!
Added grid view to the level event selection panel You can now make the level event icons much slower by pressing the button in the top right.
Added ability to resize timeline by dragging You can now drag the resize timeline arrow to resize the timeline.
Added playhead indicator to timeline scroll bar
Removed Resize Window event Event that wasn't supposed to be publicized, however people could surgery the event into the rdlevel file. Now you cannot do that anymore.
Added Tutorial Notes VFX preset
Added Diamonds VFX preset
Decluttered Set Theme variants Variants of themes are now included in the theme itself.
Fixed subdivision spotlight displaying incorrectly for one frame
Fixed Floating Text with instant fade permanently disappearing
Added ability to hold down shift to adjust swing sliders by half increments For example when you have 1/4 swing, it will be snapped to 1/8 while you are holding shift.
Added new UI for Play Expression's expression picker Now uses the same picker as the expression picker on dialogue.
Fixed Custom Character fps = 0 behavior Used to be slower than usual.
Fixed SVT beat wave opacity The ecg line was visible even with 0% opacity.
Fixed game not pausing during some file browser popups
Fixed Window Dance playback button Used to take a screenshot instead of changing the window dance mode.
Fixed CLS song text color The text color used to sometimes be white even though it wasn't supposed to.
Added preview for conditional duration You can now see the duration in the conditional duration button. If the duration is too long, it shows dots instead.
Improved banana beat detection algorithm to support holds and short patterns
Fixed swing slider input box value getting overwritten by snap setting
Added new Custom Character parameter "pivotOffset”
Added Custom Character parameters pivotOffset, portraitOffset, portraitSize and portraitScale on root
Fixed Procedural Tree iterationsPerSecond parameter
Fixed backwards compatiblity for old tagged events
Source: Changelog for this Rhythm Doctor Version, Image Source (7th Beat Games Café)
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