COST
375$
STATS
Health
90
Sprint SPD
23
Walk SPD
8,5
Stamina
100
Stamina Drain per second
14
Stamina Regen per second
17
MOVESET
ABILITY 1: SENTRY GUN
- Upon Engineer placing it, SENTRY GUN rises for 4 seconds. (You can accelerate this process via your wrench.)
- When built, it slows down the monster when detected them.
- At 3rd upgrade state, it can shoot with the rockets stunning them for 2 seconds.
- SENTRY has 3 upgrade states making it slow down more the monster.
- COST: 200 metal.
- COOLDOWN: 20 seconds
ABILITY 2: DISPENSER
- Upon Engineer placing it, DISPENSER rises for 5 seconds. (You can accelerate this process via your wrench.)
- When built, it heals the nearby survivors and generate the metal (only Engineers).
- DISPENSER has 3 upgrade states making it healing the survivors faster and generating more metal.
- COST: 130 metal.
- COOLDOWN: 15 seconds
ABILITY 3: TELEPORTER
- Upon Engineer placing it, TELEPORTER rises for 6~ seconds. (You can accelerate this process via your wrench.)
- Two TELEPORTERs have to be built to functioning.
- When built (two of them), it teleports from A to B points in wind-up of 1 seconds and it have breaks every 2 seconds.
- TELEPORTER(s) have 3 upgrade states making it teleporting faster by 0.25 seconds and also making its break time shorter by 0.5 seconds.
- COST: 50 metal.
- COOLDOWN: 15 seconds
ABILITY 4: WRANGLER
- You can controll your SENTRY while using it.
- You can aim and shoot wherever you want.
- Upon hiding it, your SENTRY will be deactivated for 2~ seconds.
ABILITY 5: WRENCH
- WRENCH is very handy for building, repairing and upgrading his constructions. He needs metal for that.
- COOLDOWN: 0.3 seconds
PASSIVE 1: METAL
- It's Engineer's core ability. It's needed for repairing, building and upgrading constructions via his wrench.
- You can find them via finding them around the map or generating them with your DISPENSER.
PASSIVE 2: INTELLIGENCE
- Engineer can complete tasks easily and the task progress fills up faster and effectively.













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