Hello all!
I have now made an update for Drained. It’s mainly some improvements to the game.
Here are the new changes:
· Added blood splatter, when an enemy gets hit.
· Added ragdolls to the enemies when they die.
· Critical impact damage can now rip off limbs of enemies.
· Improved the AI on the enemies.
· Improved the game menu UI. (Some features are available but disabled)
· New Game Menu UI design.
· Improved the lighting and postprocessing features.
My plan is to implement some new weapons / animations at some point. Furthermore, I want to add some new enemy types to the game.
I also want to reconstruct the sewer level when I have the time and also add more objectives / puzzles for the player to solve.
Finally, I have plans to release a second part to Drained. It’s basically a new game in a different environment, but in the same game universe.
Cheers
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