Game
FNaF Unreal: Online




3 years ago

New update V.3.07 is now released!

Read the article for more details about the update


What's new?

  • Visual improvements and changes to the maps

  • Animatronics and the nightguard's arms have been retextured

  • Performance improvements (about +20 fps compared to the previous version)

  • Icons have been reworked (please don't judge my poor drawing skills lmao)

  • Bonnie is reanimated and has a guitar now

  • Bug fixes


What will be added in the next update?

  • Expansion to the "reimagined" map

  • Gameplay improvements

  • New game mode (?)

  • New trophy (?)


Notice!

I've removed the Prop Hunt game mode permanently since I just couldn't get it to work because of a major issue. I'm, however, thinking of making another game mode so if you have any ideas, please leave them into this post's comments or my Discord server's suggestions channel.



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Next up

One of the next update's two skins is Summertime Chica! I've also been working on the new game mode and gameplay balances.

The update will be released at the end of this week

A sketch I made today

Been working on a new update for quite a while which will have a reworked main menu and some major optimizations.

It's been 6 months since the last update and I feel like I need to post something before this game page dies completely lol

Happy 50,000 Followers!!!

What I've been working on

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

New update V.4.18 is now released!

(More about the update in the article)

I have some good news

FNaF Unreal Online's finally getting proper global servers through Steam so there won't be any region changing needed after the next update

William Afton and his stupid purple car he cared about more than his KIDS

Finally migrated the game to Unreal Engine 5. I've changed the nightguard's perspective to third-person and I also added a locomotion system for him.

Got a lot more stuff coming in this update but more about that later