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This is what we're talking about when we say "we need time to polish"! ✨ We're at the stage where placeholders get gorgeous makeovers and the world starts to look and feel official. #pixelart #monstertaming #indiegame
Route Quartz is by far the laggiest map in the Unity editor. Some chunks of it refuse to load for a minute. Which is weird, because it's not even close to our biggest and busiest maps!
Eeeruuuuuuhhhhhhggggggggggg (I'm not complaining)
I wanna work on my puzzle n collabs thingies but I also like ponys
(WIP)
Can't believe I drew this Pokémon fangame map on graph paper in high school instead of paying attention in class... And now, over a decade later, it's the region for my indie game with actual players running around on their own adventures!
The shadings almost done!!
2015 Overworld Dreams:
This is the PowerPoint slide I made to hype myself up when dreaming about turning my prototype into a fully explorable world.
Looking back, I can confirm, the game has all those biomes in a playable state right now.
Due to the excessive amount of bugs found in the latest build that took many years to create, we have henceforth decided to abandon the Battle Gem Ponies project in favor of starting a new clean-slate project featuring cybernetic bumblebees at war. 🐝
Hope my game's trio lives up to the standards being set today. 🔥💧🌿 #BattleGemPonies
Customize these options to your heart's content! We're always listening for feedback and will keep adding features that make the game more comfy and convenient to play.
(There's already 4 more of these that weren't around when the game first launched.)













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