Game
Abandoned Discovery Island REVAMPED
11 months ago

NEWS about the game!


Guys, as you know I've been warning you for a while but... my months of exams started and years of work practically did too (lol).

The game will evolve more slowly but what I can say about the game:

* The game's normal mode (all normal nights other than legacy mode) are practically complete, all that remains is to configure the custom night (probably this will be done while the game is almost finished), make the slester system, add some shades while the power is off and make some jumpscares.

* The Legacy mode slowly started to be made (I'm still making character renders).

* I've started and there's practically nothing left to finish night 8 (there's only one character but I'd rather not say it for now).

* All office suit renders have been replaced with a transparent png format, so there are no problems with other characters overlapping.

* Back to Past and Floor 1 Minigame is practically finished, only need to put jumpscares and a night start effect to it.

* Night 3 will now go until 6am.

* Night 4 will be an entire night at the Pirate Caverns, it will have new renders and places where The Face couldn't go now he will be able to.

* Night 7 is now complete, there are 2 new characters, the Suffering and the other not yet revealed.

* The Menu has new character renders.

* In the Menu it will be possible to change the Menu music and perhaps the game's Ambience music, like FNaTI Found.

* The Night 6 button will be accessed in the continue option in the game's Menu instead of the extras.

* Characters that will have their shade versions with the power turned off:

- Shade PN Mickey
- Shade Oswald
- Shade Acephalous
- Shade Minnie
- Shade Mortimer
- Shade Face
- Shade Willy

- Shade MickMick

Not decided yet but maybe it will have Shade Disembodied too.

* Will have the Dread system while the power is off (what is Dread? It is a maximum time that you can be hidden under the desk, to increase the time you must leave the desk).

* As Legacy Mode will only be an extension of the original game, it will probably not have Custom Night and other modes, at most Back to Past.

Now that my time will be more scarce, I will prioritize other things in my life such as my studies, my health and others.

The game will take a while but I won't give a specific date, if I were to give a date it would be at the end of next year.

I wanted to thank everyone for the feedback you gave me, Abandoned Discovery Island 2.0 is not my proudest achievement (I practically hate all my old games) but knowing that people still follow me to see me improve the game is very encouraging and satisfactory for me.

I couldn't have the reach I have thanks to you, A HUGE THANK YOU FROM MY HEART!

So... cya :)



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80 followers special, yeah the game will be widescreen, This is because there is no way to fix fullscreen and Ultimate Fullscreen is bad sometimes.

The Caverns Entrance has been replaced with an entrance. Style than it was supposed to be in the AnArt version, it also makes more sense for the island to have an entrance. I also started programming Legacy Mode (finally).

Render done by: @Jackwald

Send me suggestions and a WIP of Floor 3

I only played Mega Man 3 once and never finished it. Let's try and see if I can finish now :)

Hear me...

I tried to make it accurate to the original FNaTI

Also I'm remaking all renders of Legacy Mode.

Finished X6.

It's one of my favorite games in the X series, despite many people hating it.

The only part I had some problems with was the metal shark player stage and the second gate stage (especially the gate and high max battle).

I'm back (posted again because i finished the render)

started making poweroff renders of legacy

Thank you all!