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Undertale MULTIPLAYER

4 days ago

News for April - Boring Stuff Because I've Been Busy


Been real busy this month but hold on, don't leave, I'll show you a bunch of veeeery interesting stuff I managed to do.

Sadly in May I'll be just as busy so there won't be an update next month lol, sorry


Improved the "New Daily Reward In" Timer

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Previously, if there was less than an hour until your new reward, it would show "Come back in 0 hours", which was confusing.

This was also something that many players reported they want changed during the most recent test session.


All letters are now "supported"

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Previously some letters from certain languages showed up as [ ] weird empty boxes, now that should not happen anymore.
Thanks to that change, languages like Japanese work now -BUT all non-default letters are not pixel art, and sadly there's nothing I could do about that.

At least it works correctly now.

image.png

Though with some luck, I managed to implement the cyrillic alphabet, I know it's a bit blurry (and again, nothing I can do about that) but it's better than nothing. Works for both the Russian and Ukrainian language.

Right now the game is available in English + 16 other languages - all thanks to the community who helped with translating!


Some changes to the borders

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[SIMPLE] is now the default border, previously it was [LENS], which for some reason was confusing to some players.

Also fixed a bug that didn't save your border choice correctly.


i exploded berdly, again

tonightiexplodedjamesmay.gif

please laugh i need money


and answering the question I got asked like a million times

I was planning to do the next test session (or maybe even a stable release) around July, but we'll see how that goes.
Another idea I had was to do it when the game reaches 30K followers, which is insane how close to it we are.

One thing I know I can promise, is that a full version of PvP will be included in the next test session.


thats it i guess

the june devlog will be long alright, just gotta finish being busy



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