Game
Kitty Pride
5 years ago

News of October 26th 2020


I redid the beginning of Kitty Pride again. Yeah, again.

This time we start directly in Gatto's dreams, she has lost all her feelings and we have to go straight to get them.

Starting over 78,000 times by 2022 seems reasonable to me.

At first I hesitated and well, in the end I'm not losing anything, I still have the tilesets, the systems already programmed.

I'm starting over but I'm not really starting over,

It's even a leap forward from what I've been doing up to now, in fact, because now we're directly in Gatto's dreams.

So why would I stop myself from doing it as many times as it takes to make something perfect for me.

So that's it.

After the intro for the moment you start by having to recover three feelings of Gatto to give her a minimum of personality. And it's scheduled to last an hour or so.

Now we can move on the worldmap and it works.

I wrote the interactions on the world map. You can search for enemies, but for the moment you can't go into the cities or anything yet, it's just to say that the world map is done.

I'm still working on the battle system which is after months of work almost finished.

Now the game erases the hud from the map at the beginning of the fight.

You can finish a full turn.

There's not a single technique, but what I mean is that you can start and finish a fight completely.

All I have left is the victory screen and the game over to integrate.

Speaking of which, I finished programming the victory screen,

there is a black background that goes down behind the characters who won a stat and shows how much they won, then goes up.

It's less long and boring than a real victory screen I think.

I've started programming the Game Over, so, it will be the same as before.

With a different text depending on the enemy you lose to.

So you're going to ask yourself, why don't I just go back to the game over I did before?

Well, because it was managed on a map and I'd like to manage it by script only, that's all,

It allows me to have complete control over what I do instead of having to depend on a map when it's not meant to be used this way.

It's just as silly as that.

Ah, now you must have seen, I do prog streams, on YouTube, so there's no precise schedule, I do it whenever I want,

but usually I limit myself to one hour, because I code a minimum of one hour a day anyway, so that's good.

We're talking about fnaf, there's the ost of ff10 in the background,

if you have any questions about the game you can ask me directly there, I answer live,

I did the victory screen completely on stream.



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