7 months ago

News on update 14.03.2020

That is, we will write the game and then the engine will be back as before, this way the dev will be faster. +test of the renderer in the engine 38 thousand polygons = render 2.5 sec.




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News on update 26.03.2025

Hello everyone, the diesel station model is almost ready, it looks like this (lua scripts).. In the end, I even managed to make a small animation of the rotation of the blades of the cooling fan.

News on update 07.03.2025

1. The inspector has been rewritten, otherwise the old one worked very poorly and led to a crash.

2. A tool has been made in the map editor for converting 3D models (into the format: ME2) and textures (into the format: GI)

News on update 20.03.2025

Hello everyone! As always, we are actively preparing interesting content for you!!

News on update 01.06.2022

The company OOO "Zelinsky Group" became our official partners. What does this mean for us: 1. Active promotion of the project by providing materials. 2. Release of licensed 3D models of the game. The further, the cooler =) ๐Ÿ‘๐Ÿป

Hey everyone, it's been a while since we've posted any news. But here it is ๐Ÿ‘ We're working on the website and updating the documentation. We're also thinking about making a small demo with a car if we can get it done in a short time!

Hey everyone, it's been a while since we've posted any news. But here it is ๐Ÿ‘ We're working on the website and updating the documentation. We're also thinking about making a small demo with a car if we can get it done in a short time!

News on update 07.01.2025

The first shadows in the project! Happy Christmas Eve to everyone!!

News on update 10.01.2025

Improved engine rendering at the moment FPS=332 has increased significantly and frame breaks are less = 2 ms (though rather some mechanisms have failed ๐Ÿ”ง, I am working on fixes!)

News on update 11.02.2025

Hello everyone, I'm talking about the latest grandiose๐Ÿคฉ news.

News on update 19.01.2025

Things are going slowly, I am improving the work in the map editor in addition to rendering, namely the program interface!