As of yesterday, i think i will take development out of scratch.
here's why:
1: LAG
Its VERY, VERY Laggy To Code And Its Just A Pain.
2: Size
The Size Is Too Big For Scratch, It Will Be Very Laggy, And A Pain To Code.
3: Limitations
Basically Why The Other 2 Reasons Exist, Scratch Is Good, But Very Limited. It Cannot Handle Bigger Stuff, All The Engines i have ever used on scratch have been laggy, and it is not the creator's fault. it is scratch limitations.
4: Audio
If You put audio that is too long, (2-3 minutes)
Then It Will Never Save And You Will Have To Cut It in to parts.
Size:
The Size Of Scratch box in which you play games in are too small for a lot of sprites, which means you will have to shrink your sprite down.
-Now What?-
I Will Use Either @SilUT 's Engine or @TML223's Engine.
I Will Release The Scratch Demo (Incomplete, It Was Never Finished And His Special Attack And the ones before will not be completed)
That Was Made On @messcratch2020 's Engine.
The Sans Encounter Was Never Fully Complete, Only 1 Attack was ever made and i can remake it,
as for dustbelief papyrus, ill remake the good attacks.
Sorry For The Inconvenience, but i hope the new game can be better!
7 comments