LISA: The How series is intended for inexperienced fangame developers, though it can also apply to non-LISA developers too. I'll try to help out as much as I can!
Next in LISA: The How I'm going to explain the appropriate size for all the assets in VXA.
The question: Anything you would want me to teach next? I'm planning to cover all about LCM (LISA Core Movement) after this.
Next up
Sunny but new
Real food
Aaack I'm sorry for saying 'progress report soon' last month without the actual report, I've been busy with life AND the game.
I divided the game's progression in four different parts here as you can see. 90% done with part 1, and I'm getting into part 2.
LISA The DOLELESS(Or Doless, LOL)
Do y'all know there's a daily LISA news channel?
It posts about fan projects no matter how small, mine game included. Check it out. :>
Hey! its been a bit. Still working on the game, but been burnt out on properly getting it done. May ask for help later from people.
in the mean-time, here is a giant list of sprites i've made so far.
I pretty much forgot that I made Red Room and it exist.
In some dialogue scenes, I'll try to use the screen zoom at 200%, emphasizing the characters' emotions and actions. This will also be used occasionally in free-form gameplay (where appropriate, for example, in horror scenes).
All of the Slashers so far, excluding unaffiliated enemies. I'm not done yet, so there's more of them to come!











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