3 years ago

Next in LISA: The How I'm going to explain the appropriate size for all the assets in VXA.

The question: Anything you would want me to teach next? I'm planning to cover all about LCM (LISA Core Movement) after this.


LISA: The How series is intended for inexperienced fangame developers, though it can also apply to non-LISA developers too. I'll try to help out as much as I can!



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Sunny but new

Real food

Aaack I'm sorry for saying 'progress report soon' last month without the actual report, I've been busy with life AND the game.

I divided the game's progression in four different parts here as you can see. 90% done with part 1, and I'm getting into part 2.

LISA The DOLELESS(Or Doless, LOL)

Do y'all know there's a daily LISA news channel?

It posts about fan projects no matter how small, mine game included. Check it out. :>

Hey! its been a bit. Still working on the game, but been burnt out on properly getting it done. May ask for help later from people.

in the mean-time, here is a giant list of sprites i've made so far.

I just remembered and there's literally a draft devlog for last month. I really forgor

I pretty much forgot that I made Red Room and it exist.

In some dialogue scenes, I'll try to use the screen zoom at 200%, emphasizing the characters' emotions and actions. This will also be used occasionally in free-form gameplay (where appropriate, for example, in horror scenes).

All of the Slashers so far, excluding unaffiliated enemies. I'm not done yet, so there's more of them to come!