i think i’ll start making more levels and music. i want to make an overworld so that players can travel between groups of levels (chapters), but i’m unsure if it will add anything to the game. would like more variety in the challenges, larger spaces and longer levels, but given the current “instant death/instant restart” mechanics the game is built upon, this doesn’t seem likely. checkpoints/shields/multiple lives are the obvious solutions, but it might water down the challenge. experimentation might reveal a better solution, but in the end, sometimes these things don’t work out: the levels aren’t as high quality, too much work, etc. i don’t i will make a narrative, but we’ll see. thanks for playing.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Path of Kami: The Evolution of the Lore
Family band complete!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Got some fun collectibles in our game, Path of Kami!
After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.
Be sure to let me know what you think!
Sonic Red Ridge Update! Everything you see here will surely change by the time i'm done with it, but i'm happy with how it's shaping up so far :D










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