Game
no lims
8 years ago

next steps


i think i’ll start making more levels and music. i want to make an overworld so that players can travel between groups of levels (chapters), but i’m unsure if it will add anything to the game. would like more variety in the challenges, larger spaces and longer levels, but given the current “instant death/instant restart” mechanics the game is built upon, this doesn’t seem likely. checkpoints/shields/multiple lives are the obvious solutions, but it might water down the challenge. experimentation might reveal a better solution, but in the end, sometimes these things don’t work out: the levels aren’t as high quality, too much work, etc. i don’t i will make a narrative, but we’ll see. thanks for playing.



0 comments

Loading...

Next up

art comission.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Levels' maps.

Regional Bulbasaur. #Pokemon

2d lighting experiment

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/