Ill most likely continue the Night 3 minigame shown awhile back, hopefully getting that working by then which will allow me to start making it pretty.
Do some light drawing and make some posters and game promo art.
And also get around to making more modern concepts of Eidolons cast
Future Stuffz:
Heres a silly fact, How this game is going i might need to make a Part A (Main Nights), Part B (Eidolon), and Part C (Custom Night) to keep it organized while working on it. Then I would (hopefully) be able to just merge it all into one big file but if i cant its Post Shift 2 time boys.
This game i want to have a good amount of content, and that means a lot needs to be made and organized into a game engine. Shockingly to no one, Clickteam 2.5 is a bit old and lacks some modern features. But its easy as hell to learn, if i had the time i would dig into GMS 2, but i paid my money to Clickteam already and i dont have to give them anymore even when i make a paid game which is why i keep using it (curse you opera we had something great with one time payments)
But back to louder, Eidolons main gimmicks are laid out. Its looking to be quite an...explorative..part of the game and its mostly why the game has to be split into parts for me to work on it.
Thought i should get this out considering ive been giving more attention to Returnal instead of Louder, i cant wait to get back but right now, Returnal is small enough to where i can work on it at this time with school stuff atm. Hope yall understand why at this time but i cant wait to get back to working on this later. - VeniaDev
Next up
its down here.
Just the pipes i guess..scared for nothing.
it begins.
watchful
pride.
Since this is scrapped here is what the Yip demo rework was going to look like
its his fault.
LOUDER Dev Plans/Roadmap of Events
Note, this is subject to changes depending on irl circumstances or events.
toy
LOUDER Dev Update:
:)
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