Game
Nezzen
10 years ago

Nezzon Development - Early Levels


The base for the random generator has been done for a while now, but today I finally finished all of the possible rooms in the generator. This game will be very different from other rogue-likes in that the “dungeons” will be much more open and free. You’ll often find yourself in giant open areas that only get bigger as you progress through the game. Tomorrow I’ll port the platform engine I’d been working on into this game, and tweak it to see what works best for this game. I’m excited.

I’m not quite ready to post screenshots yet, and won’t be for some time. Either way, stay tuned for more. And don’t forget to watch this game if you want to get news immediately. Thanks for reading.



0 comments

Loading...

Next up

I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!

https://store.steampowered.com/app/2862890/Become_the_Moon/

Sleepy

Nojong, an arcade mashup of Tetris and Mahjong is out now!

^^^_>>

Some awesome fanart from Zyalin! https://twitter.com/Zyalin_Art

Wonder if anyone can guess what kinda game I'm working on right now with this GameJolt session data as the only clue. I bet someone can sleuth it out!

Menu system of the future! #Nojong

Coming Soon! #Nojong

For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.

I'm currently making a Tetris + Mahjong hybrid game called #Nojong. Match colored blocks in the field to make clears. After a number of clears, the blocks left in your hand are scored, so you want to try and keep triples and quadruples in your hand.