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Five Nights at Sonic's: Next Generation REGENERATED (Unofficial)
4 months ago

NGR Act 1 Classic - Patch 1.0.8a


This will probably be the last patch Act 1 Classic will recieve for the time being, as we need to focus on Act 0 and since I'm the only programmer in the team, I can't really do two things at once.

Anyways, let's have it:

  • Main "highlight" of this patch: Fixed a bug related to how Customization Options and Skin(s) have a conflict with each other, allowing Regen!Swap Mario (if found) to be used again (Assets done by @SwapThan) (Also, this doesn't mean we're gonna be adding skins from now on. Maybe I will if I ever get WAAAAAAAAAAY too bored.)

  • Toned down the volume of the Survival Mode music during the nights, it's very subtle but it's there.

  • Adjusted the positioning of the UI element for the Arcade Mode score in the Camera HUD

  • Fixed odd spacing in certain pieces of text (Subtitles, Game Over tips, etc.)

  • Rewrote information in a few parts of the Behind The Scenes & Unused Content section as to remove outdated information

This patch is also available on itch.io:

https://ryanneohedgehog.itch.io/fnasngregenerated/devlog/1059638/ngr-act-1-classic-patch-v108a



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Next up

innocent little boy

https://www.youtube.com/playlist?list=PL3tnlVm1RxVQwKAolr12EZ9tr…

The Act 0 Soundtrack is now being uploaded to YouTube, if you want to listen to the tunes, here you go. (Note: Not all tracks will be uploaded to YouTube, not until the game fully releases, that is.)

nothing major today

brasil

what the hell dude

nice shot mate

very important change, yes

January 6th, 2026 - Act 0 Devlog

"Taking shape and forms."

og multiverse would never