Loading...
79
Game
Five Nights at Sonic's: Next Generation REGENERATED (Unofficial)
5 months ago

NGR Act 1 Classic - Patch 1.0.8a


This will probably be the last patch Act 1 Classic will recieve for the time being, as we need to focus on Act 0 and since I'm the only programmer in the team, I can't really do two things at once.

Anyways, let's have it:

  • Main "highlight" of this patch: Fixed a bug related to how Customization Options and Skin(s) have a conflict with each other, allowing Regen!Swap Mario (if found) to be used again (Assets done by @SwapThan) (Also, this doesn't mean we're gonna be adding skins from now on. Maybe I will if I ever get WAAAAAAAAAAY too bored.)

  • Toned down the volume of the Survival Mode music during the nights, it's very subtle but it's there.

  • Adjusted the positioning of the UI element for the Arcade Mode score in the Camera HUD

  • Fixed odd spacing in certain pieces of text (Subtitles, Game Over tips, etc.)

  • Rewrote information in a few parts of the Behind The Scenes & Unused Content section as to remove outdated information

This patch is also available on itch.io:

https://ryanneohedgehog.itch.io/fnasngregenerated/devlog/1059638/ngr-act-1-classic-patch-v108a



1 comment

Loading...

Next up

I love the idea of adding scrapped content as a neat little secret you can find.

Very productive day.

What an hyperfixation does to a game dev.

(Doors, doors all around me.)

I N F E R N O

very important change, yes

https://www.youtube.com/playlist?list=PL3tnlVm1RxVQwKAolr12EZ9tr…

The Act 0 Soundtrack is now being uploaded to YouTube, if you want to listen to the tunes, here you go. (Note: Not all tracks will be uploaded to YouTube, not until the game fully releases, that is.)

behold;

my final forme

no context

development's going pretty well