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Five Nights at Sonic's: Next Generation REGENERATED (Unofficial)
21 days ago

NGR Act 1 Classic - Patch 1.0.8a


This will probably be the last patch Act 1 Classic will recieve for the time being, as we need to focus on Act 0 and since I'm the only programmer in the team, I can't really do two things at once.

Anyways, let's have it:

  • Main "highlight" of this patch: Fixed a bug related to how Customization Options and Skin(s) have a conflict with each other, allowing Regen!Swap Mario (if found) to be used again (Assets done by @SwapThan ) (Also, this doesn't mean we're gonna be adding skins from now on. Maybe I will if I ever get WAAAAAAAAAAY too bored.)

  • Toned down the volume of the Survival Mode music during the nights, it's very subtle but it's there.

  • Adjusted the positioning of the UI element for the Arcade Mode score in the Camera HUD

  • Fixed odd spacing in certain pieces of text (Subtitles, Game Over tips, etc.)

  • Rewrote information in a few parts of the Behind The Scenes & Unused Content section as to remove outdated information

This patch is also available on itch.io:

https://ryanneohedgehog.itch.io/fnasngregenerated/devlog/1059638/ngr-act-1-classic-patch-v108a



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i got a bit bored

first ever act 0 beta was sent out a few hours ago.. going pretty well it seems

New thumbnail up and running to reflect Act 0

crucified for his crimes

figure it out lmao

Tommorow.

we here at Team Regenerated are very professional in our work

Due to recent events, the redesign for MPW Lefty Mario will no longer be used.

The Act 0 Mini-Devlog (with Ryan's Wording)