Getting into making Procedurally Generated content,
The Forest is just a couple (~10) models, but they're randomly spawned in with various sizes & rotations.
the density of the forest areas will be pretty heavily toned down (for performance reasons) but i'm really liking how it's looking currently.
Oh and...don't mind the title.
Next up
December 16th, Night 3 + 4
Announcement in 3...
ACT 2 • 2 NIGHT DEMO SUNDAY OCTOBER 27TH AT 10:00AM CST
Here's a video of the new settings menu, Texture Res, AA still need functionality, but everything else is complete. I'm currently adding in code to stop animation 'spam' / glitches in the Night Shift & Point and click sections.
2..
Act 2's Night 3 + 4 are coming soon.. Likely Q1 2025... In the meantime, check out the Act 2 Demo if you haven't already!
Night 3 • "You'll have to make your way through the Forest, And find the Emergency tunnel system Directly North of your location. There's an exit not too far from the PizzaPlex, You should find the Gas Station to the Left of the exit. Meet me there."
"You'll have to go to Parts & Service, Find the replacement parts, And repair the breaker."
One...
Some new Lighting & Reflection changes to the Atrium & Lobby, 1st photo is a Before, 2nd is After. While the changes don't look too significant from the Screenshots, Auto Exposure and Post Processing will make quite a big difference when playing.
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