5 years ago

Night 5 Phone Call (First Game)


Much like in the original 'Five Nights at Freddy's' game, the phone call that occurs on night five in 'Five Nights at Lucky47' is played in reverse, with the pitch lowered.

Here are the words that were originally spoken:


You will suffer the same fate I did.

I won't let another one survive.

Rest assured, this will truly be your last night.


For clarity, these words are intended to be spoken by Cinos in-game.

I'm kinda bummed out that Gamejolt doesn't seem to have an option to attach an audio file directly to a post, as I would have rather done that than simply post the original script. Oh well.



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When you transition to the current night in the second game, there's a 1 in 300 chance of a rare screen to show up. These images bear no story significance, but... they exist, I suppose.

And here's the teasers from the third game, also brightened.

These ones don't have nearly as many secrets in them, and they're all based on ones from FNaF 3, quite blatantly.

This is an animated gif of John Sr. walking behind the window in the third game; Since his legs would have been obscured, they were never actually drawn.

Does this whole thing work?

Here's all the jump-scares from the first game.

Here's the hallucinations the player can randomly see in the first game; These also contain some plot-important info, which is something I wanted to elaborate on more.

CAM05 Inspiration (First Game)

The teaser images from the second game when brightened have hidden text and images to them. I doubt anyone has ever taken the time to do so, so here they are.

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Runestones: from concept to in-game modelπŸ—Ώ