Game
Project Rhythm
2 years ago

Nightly build 0.3.38 is now available.


At this point Beta 3 is pretty much ready for release in terms of features. I would like to add another song or two before I release Beta 3, but otherwise things have been looking good.

Changes since build 35:

  • The game will now verify the integrity of the built-in songs before allowing you to play them (this will be useful for security in the future when I add the ability to save scores).

  • Fixed "false hits" (when you hit a note according to the hit window but the note doesn't realize it has been hit)

  • Fixed antimash still triggering during a BRE

  • You can now press Enter at any point during a song to restart the game



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haha funny follower count

You can't hide forever. They will find you.

Coming Soon™

Just letting you all know that I'm starting college classes today and as a result I will not have as much time to work on my games. However, I will also take this time to announce that I now have a Patreon page.

https://patreon.com/VirtualNate

Consumerism

The demo has been released.

"You can run but you can't hide." -Yukari, probably

Deided to go and Make this little Test Animation recently.

Gameplay demo 3: Trogdor by Strong Bad

Dark Scratchy's canonical pronouns are it/its. Anyone referring to it with he/him pronouns is wrong (even the in-game characters themselves).

But it's not like it ever cared about that anyways...

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

Gameplay demo 2: At the Speed of Light by Dimrain47

(If you're wondering where gameplay demo 1 is, it's right here: https://www.youtube.com/watch?v=TTJvziQ2chc)