Game
Project Rhythm
2 years ago

Nightly build 0.5.59 is now available.


Changes since build 55:

  • The game will now keep track of high scores. This works in custom songs, too. Scores will not save if autoplay is enabled or antimash is disabled.

PRS format changes:

  • New events: NAME and ARTIST. These are technically not events but song metadata. They must be placed at timestamp 0. These are considered events in order to make these changes backwards compatible with older versions of Project Rhythm.



0 comments

Loading...

Next up

Gameplay demo 2: At the Speed of Light by Dimrain47

(If you're wondering where gameplay demo 1 is, it's right here: https://www.youtube.com/watch?v=TTJvziQ2chc)

Just letting you all know that I'm starting college classes today and as a result I will not have as much time to work on my games. However, I will also take this time to announce that I now have a Patreon page.

https://patreon.com/VirtualNate

Your eyes aren't fooling you; the next Project Rhythm update will add widescreen support! Break free from Scratch's old 4:3 aspect ratio!

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

haha funny follower count

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Gameplay demo 4: Bad To The Bone by George Thorogood & The Destroyers

(Yeah... I know I'm late for Screenshot Saturday.)

Gameplay demo 3: Trogdor by Strong Bad

Testing out a new move! This move is for all characters

The demo has been released.

"You can run but you can't hide." -Yukari, probably