Next up
Probably gonna make this way from now on.
Whiskers Scene remade in PS1 style, dynamic short animation.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Making it harder for you.
Cooking something.
Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?
Maybe make the game all filtered?
Another quick camera animation in Ps1 style, Still learning the basics of animation since i just got alittle more time for it.













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