Or at least there shouldn’t be. I’ve been watching every lets play, and I’ve made fixes to all the trouble spots, and refined some features that may have caused some confusion in the past. However, the game is much better this time around. Also added a new level and more dev commentary in the dev commentary mode. So if you want to give the game another go, I’d recommend doing that now! :D
Next up
Thanks to everyone who came out to my Indie Game Fest at Teahee in Denver, CO. It was better than I could have imagined.
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Update 1.03, The pink room update! Game now has level selection menu, fixed credits, a pink room, and small tweaks and fixes to typos among other things.
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
IT'S LIT!!! Thank you all so much!
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
New thing out, check it out if you'd like :3
Doing some bedroom virtual production for my upcoming project Zotto










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