Or at least there shouldn’t be. I’ve been watching every lets play, and I’ve made fixes to all the trouble spots, and refined some features that may have caused some confusion in the past. However, the game is much better this time around. Also added a new level and more dev commentary in the dev commentary mode. So if you want to give the game another go, I’d recommend doing that now! :D
Next up
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
IT'S LIT!!! Thank you all so much!
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Making my own virtual art installation, but first need a venue
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Update 1.03, The pink room update! Game now has level selection menu, fixed credits, a pink room, and small tweaks and fixes to typos among other things.
Doing some bedroom virtual production for my upcoming project Zotto
New thing out, check it out if you'd like :3
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