Or at least there shouldn’t be. I’ve been watching every lets play, and I’ve made fixes to all the trouble spots, and refined some features that may have caused some confusion in the past. However, the game is much better this time around. Also added a new level and more dev commentary in the dev commentary mode. So if you want to give the game another go, I’d recommend doing that now! :D
Next up
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Making my own virtual art installation, but first need a venue
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Awkward got an honorable mention, that's pretty tight.
IT'S LIT!!! Thank you all so much!
Doing some bedroom virtual production for my upcoming project Zotto
Update 1.03, The pink room update! Game now has level selection menu, fixed credits, a pink room, and small tweaks and fixes to typos among other things.
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
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