Also to make this post somewhat related to Cabin Face 3, I only need to code one more character, and then the main night segment will be complete. However, that doesn't mean the game is close to being finished; there's still a lot left to be done. There are no sounds, no cutscenes, and no extras yet. So, it will take a while before it gets close to release, but knowing my work pace, if I have enough time, it should come out fairly quickly
Next up
CLOSED
Soon TRTF: Deathmatch will be getting a page since I hit a milestone I promised myself I would wait to hit until I start teasing it properly, which is THE PLAYERMODELS BABY! (originally ported by ossnowie & Elijah, I have been given perimission to use it)
The game is now open source, enjoy doing whatever you plan on doing with this information.
Fun Fact:
In the files of One Night at Springtrap's 1 there exists images of an unused blink meter
These could've been the replacement for the toxic meter or you could've just blinked every few seconds
It also could've been related to a vent seal
Finally, I've coded the most importent thing to the game.
okay im gonna try to atleast get the intro's production started instead of doing nothing, that way I can get to work on other stuff I wanna do faster.
The Vigo launcher is done, thanks to Jarate. The accompanying footage is also from him.
In other news, the other new weapon being introduced in this mod is also making progress.
Yeah okay you all are getting the game on Friday. Stay tuned.
Okay so demotivation has hit me and I havent worked on this game in afew days, however I have decided to update the page to reveal more for you.
The game itself is almost done, all I need to do is animate the intro, ending and have disamol do the extras
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