Btw guys I'm still in school (10th grade) so that's why game developement updates and just development slows down or completely halts when there's not a school break going on. So that's a large reason why developemtn is incredibly slow. (Rn its spring break). So yeah expect a lot of updates and dev time during things like summer. So if I go quiet for months don't think the game is cancelled, I'm just drained from school and don't have motivation to work on the game. I do promise to release it one day, so worry about the game getting cancelled. I'm also making sure I don't get feature creep so I don't accidentally make it way bigger than it already is. Thank you for waiting on my game and it means a lot.
Next up
Oh boy low quality screenshots of more accurate rooms to FNAF 1 (low quality bc they are cropped images from the game engine and I don't wanna show the game files Willy nilly and I'm too lazy to do it right rn)
New logo is done and I have updated the description, thumbnail and banner to reflect it.
Every character is gonna have character portraits in the final game. Been thinking about doing it for months but was too lazy till now.
FazerBlaster work in progress.
Cabin Shop.
I will be updating the demo one last time likely in the next two days. This update will have overhauled item sprites. Most of the sprites in the game now are inconsistent in quality, or aren't really pixel art, and were made poorly. Here's an example:
Would suck to fall down there.
I just now realized I put Foxy's eyepatch on the wrong side...
What's better than saving at a Remnant station? Using special Travel ones to instantly travel back to any registered travel renmant station instantly!
Fun fact, every time I playtest the game I have to watch the opening cutscene. So this is going to be a life changer once I get it to work.










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