Game
Nightkeep - Indie RPG
6 years ago

Nostalgia Trip! Menu, Trial and Error


Hi,

Even very first prototype of “2015” Nightkeep had some kind of menu.

5d0a6cc96dcd7.png

As you may know (might not know), game was originally inspired by NES castlevania from 1986.

The very first menu of Nightkeep had pause-like function. It was static screen where you could see your stats and gear, however that’s where the fun ended as well. It was NES- style focused and now when I look back at it, it was really dark and gloomy.

5d0a6cca11331.png

So when hero turned out to be a heroine. I decided to change menu concept. It was very similar to the original menu. Tho you could actually operate it now. And select one of 5 sections. Map, items, weapons and relics, gemstones and options. Below is shown old system that enabled to a gemstone.

5d0a6cca73b6b.gif

In this time game was still retro-focused but with the upcoming changes, menu started to abandon the retro-feel as whole game did. Another no longer used

5d0a6ccb0e47b.png

Now why to do it easy-why when you can do it very complicated and change the menu 10x right ? Not literally, but every retouch of menu in year 2016 was very time-consuming operation. I don’t miss these parts of development. Yet it’s still not the finale.

5d0a6ccb93fd7.png

Menu changed its structure and sample above worked quite well for some time. But not for long, as I started to change some old graphic of the game I realized I need to change menu once again, but I decided it’s for the very last time. I need to set up the standard.

5d0a6ccc27a63.png

Current menu works pretty well and covers every need so far, but skill section. So I had plenty trial and errors menu during this 2015-2017 year period. It just happened with the time. Game changed from retro small project to much larger one. Rather than nes, i got inspired by Playstation at the end.

About Nostalgia Trips.
While Nightkeep was developed since 2015, I really didn’t share more of it here on gamejolt. I think I could have done it way sooner. While game itself is postponed due igg failure and I am working on small side project now, I will try to keep Nightkeep’s log alive with so called Nostalgia trips, where I’d like to cover development info that you missed.

Sorry for my English.
-PixelABCD



0 comments

Loading...

Next up

Some neweset asset edits for my project.

Nightkeep : Little Elleon Remake of Elleon! I I am satisfied with this new version.

FULL version is here! Hey guys,

Armortale releases full version here on gamejolt in the latest version, 1.07. Enjoy this game. Let me know in the comments and have fun, take care!

-PixelABCD

Training dummy.

Hi, everybody! It took me a while to collect enough material to present the game with here on Gamejolt. The game is still being actively worked on. @ https://gamejolt.com/games/armortale/405028

Nightkeep : Knight of Malaberd, remake Knight of Malaberd, sprite remake. Whole process @ https://www.youtube.com/watch?v=uStslqgeD_w

Nightkeep : Character you didn't encounter Hand with a scythe is quite difficult to draw right. A small remake of another character.

Game is being worked on, I keep changelogs so I can track my own progress. I made core systems and now I am working on the game areas + adding missing stuff like chests, etc.

More also@ Nightkeep DEV. discord :: https://discord.com/invite/SFHmz6B

Nightkeep composition for my pixeljoint gallery with edited assets.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz