Game
ORBPG

21 days ago

Not alot has been done today, working on the final cutscene for the demo, worked on a tired sprite for the player, I might make it a mechanic where they're slower when tired, just a thought.




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I tried using fl studio, still have no idea what im doing so i moved back to beepbox, in anyone wants to try the demo game is right here: https://gamejolt.com/games/ORBPG/892860

Finished dodging move!

still working on more rooms, and fixing up some battles, im also playing deltarune and defeated the fraud knight lmao

this has been an issue since I created this game, the trees, the GODDAM tress. Sometimes they rendered on top of the player and stuff and it got annoying. So I'm fixing it. But there are alot of rooms with trees so its gonna take a while.

Was playing grimms hollow then I thought a difficult systems would be a nice inclusion, some playtesters said the games kinda hard so why not. Game: https://gamejolt.com/games/ORBPG/892860

Don't think ive introduced Forwa, well I'm remodeling his sprites so they're not crap, they were left overs from the beta. He also solos ur fav character

how the fuck do i use this shit

Got suggested to change how the player attacks. Theres no cooldown and the anmation is faster, shield enemies can't be killed instantly, Dashing is the (C) key, keep forgeting to explain in game, will next update. Game: https://gamejolt.com/games/ORBPG/892860

Made the enemies have random speed so its a lil harder.